Bibliografía básica Ian Millington (). Artificial Intelligence for Games. Elsevier
Stephen Cawood, Mark Fiala (2008). Augmented reality: a practical guide.
Ninad Sathaye (2010). Python Multimedia: Beginners Guide. Packt Publishing
Juan José Domínguez (2011). Tecnología Digital y Realidad Virtual.
Will Goldstone (2011). Unity Game Development Essentials. Packt Publishing

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