Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Animation and Videogames Industry |
Planning |
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Identifying Data | 2022/23 | |||||||||||||
Subject | Animation and Videogames Industry | Code | 616G02009 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 1st four-month period |
Third | Obligatory | 6 | ||||||||||
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Methodologies / tests | Competencies / Results | Teaching hours (in-person & virtual) | Student’s personal work hours | Total hours |
Guest lecture / keynote speech | A2 A22 B11 C1 C4 C5 C8 | 18 | 18 | 36 |
Supervised projects | A2 A22 B2 B3 B4 B5 B9 B12 B13 C3 C5 C7 C9 | 12.5 | 30 | 42.5 |
Events academic / information | A22 B2 B4 B5 B9 B11 B12 B13 C1 C3 C4 C6 C7 C9 | 12.5 | 15 | 27.5 |
Workbook | A2 B3 B11 C1 C5 C8 | 6 | 23 | 29 |
Mixed objective/subjective test | A2 B2 B3 B5 C1 | 2 | 10 | 12 |
Personalized attention | 3 | 0 | 3 | |
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
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