Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Environment Drawing and Concept Art |
Learning aims |
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Identifying Data | 2022/23 | |||||||||||||
Subject | Environment Drawing and Concept Art | Code | 616G02013 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
First | Basic training | 6 | ||||||||||
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Learning outcomes | Study programme competences / results | ||
The learner will be able to analyze and interpret forms, aspects and movements from the real world or conceptual art to digitally recreate the visual elements of an animation or video game. | A7 |
B1 B3 B8 B9 B10 |
C1 C8 |
The learner will design an environment with all its elements, both in sketch, color, texture and shading so that it is feasible for its adaptation to 3D. | A6 |
B2 B4 B5 B6 B7 B11 B12 B13 |
C3 C4 C6 C7 C9 |
The learner will design animated characters with defined personality and behavior based on a story. | A8 |
B2 B4 B5 B6 B7 B11 B12 B13 |
C3 C4 C6 C7 C9 |
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