Guia docenteCurso Facultad de Ciencias de la Comunicación |
Grao en Creación Dixital, Animación e Videoxogos |
Asignaturas |
Materiales e Iluminación |
Fuentes de información |
|
|
Datos Identificativos | 2022/23 | |||||||||||||
Asignatura | Materiales e Iluminación | Código | 616G02017 | |||||||||||
Titulación |
|
|||||||||||||
Descriptores | Ciclo | Periodo | Curso | Tipo | Créditos | |||||||||
Grado | 2º cuatrimestre |
Primero | Obligatoria | 6 | ||||||||||
|
Básica |
Jeremy Birn (2013). Digital Lighting and Rendering, 3rd Edition. New Riders Owen Demers (2002). Digital Texturing and Painting. New Riders John Alton (2013). Painting with light. University of California Press Matt Pharr, Wenzel Jakob, Greg Humphreys (2017). Physically Based Rendering. From Theory to Implementation. Third Edition. Morgan Kaufmann Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Sebastien Hillaire, Michat Iwanicki (2018). Real Time Rendering, Fourth Edition. A K Peters/CRC Press |
|
|
Complementária |
Isaac V. Kerlow (2004). The Art of 3D Computer Animation and Effects. John Wiley & Sons, Inc. Jeremy Cantor, Pepe Valencia (2004). Inspired 3D Short Film Production. Thomson Course Technology Alberto Rodriguez (2010). Proyectos de Animación 3D. Anaya Multimedia Autodesk Maya Press (2007). The Art of Maya: An Introduction to 3D Computer Graphics. Sybex Virginia Wissler (2012). Illuminated Pixels: The Why, What, and How of Digital Lighting. Cengage Learning PTR |
|
|