Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
2D Video Games |
Planning |
Identifying Data | 2022/23 | |||||||||||||
Subject | 2D Video Games | Code | 616G02043 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 1st four-month period |
Fourth | Optional | 4.5 | ||||||||||
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Methodologies / tests | Competencies / Results | Teaching hours (in-person & virtual) | Student’s personal work hours | Total hours |
Laboratory practice | B1 B2 B5 B6 B7 B8 B9 B13 C1 C3 C4 C5 C6 C8 C9 | 15 | 34 | 49 |
Supervised projects | A8 A19 A20 B4 B6 B7 B8 B9 B10 B11 B12 B13 B14 C3 C5 C7 | 4.5 | 30 | 34.5 |
Oral presentation | B4 C1 C3 C6 C9 | 2 | 2 | 4 |
Guest lecture / keynote speech | A8 A19 A20 B3 B4 | 10 | 10 | 20 |
Personalized attention | 5 | 0 | 5 | |
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
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