Teaching GuideTerm Higher Polytechnic University College |
Máster Universitario en Deseño, Desenvolvemento e Comercialización de Videoxogos |
Subjects |
Simulation |
Sources of information |
Identifying Data | 2022/23 | |||||||||||||
Subject | Simulation | Code | 730529032 | |||||||||||
Study programme |
|
|||||||||||||
Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Official Master's Degree | 2nd four-month period |
Second | Optional | 6 | ||||||||||
|
Basic |
Emperore, K. & Sherry, D (2015). Unreal Engine Physics Essentials. Packt Publishing Tavakkoli, A. (2015). Game Development and Simulation with Unreal Technology. CRC Press |
|
|
Complementary |
Beer, F.P. and Johnston, E.R. (2013). Mecánica vectorial para ingenieros: Estática. McGraw-Hill Beer, F.P. and Johnston, E.R. (2013). Mecánica vectorial para ingenieros: Dinámica. McGraw-Hill Goldstein, H. (2009). Mecánica clásica. Reverté |
|
|