Básica
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Ian Millington (2007). Game Phisics engine development. CRC Press
Stephen Cawood, Mark Fiala (2007). Augmented reality: a practical guide. Programatic Bookshelf
M.I. McShaffry (2009). Behavioral mathematics for game AI. Cengage Learning
J. J. Domínguez, R. Luque (2011). Tecnología Digital y Realidad Virtual. Síntesis
B. Furht (2011). Handbook of Augmented Reality. Springer Science & Businness Media
J. Gregory (2019). Game Engine Architecture (3rd Ed.). AK Peters/CRCPress
D. Mark (2009). Behavioral Mathematics for Game AI. Cengage Learning PTR
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