Code
|
Study programme competences / results
|
A7 |
CON7-Knowledge about the virtualization of cultural heritage: infographics, augmented reality, 3D visualization, geolocation, photointerpretation |
A8 |
CON8-Knowledge of digital cartography/geographic information systems |
A9 |
CON9-Knowledge about interactive products and apps applied to dissemination and heritage education |
B1 |
HAB1-Be able to establish relationships to produce knowledge in the digital intelligence environment |
B2 |
HAB2-Be able to apply knowledge in problem solving |
B6 |
DES1-Be able to handle technological and computer tools applied to the digitization of heritage |
C3 |
CB3. That students are able to integrate knowledge and face the complexity of making judgements based on information that, being incomplete or limited, includes reflections on the social and ethical responsibilities linked to the application of their knowledge and judgements |
C4 |
CB4. That students know how to communicate their conclusions –and the knowledge and ultimate reasons that support them– to specialized and non-specialized audiences in a clear and unambiguous way |
C5 |
CB5. That students possess the learning skills that allow them to continue studying in a way that will be largely self-directed or autonomous |
C6 |
CG1. Build, manage and disseminate digital heritage and the digital treatment of heritage in all its meanings |
C7 |
CG2. Apply knowledge in the implementation of heritage projects in the digital environment |
C8 |
CG3. Properly use the technological tools necessary for the acquisition, processing, management and dissemination of digital cultural heritage |
C11 |
CG6. Create original content in the field of cultural heritage combining humanistic and technological knowledge |
C12 |
CT1. Adapt the use and transfer of knowledge to new situations derived from technological change. |
C13 |
CT2. Actively face the resolution of problems in the social and market environment. |
C14 |
CT3. Acquire an ethical commitment to the various forms of communication in digital environments. |