Teaching GuideTerm Faculty of Computer Science |
Máster Universitario en Patrimonio Cultural Dixital |
Subjects |
Interactive Products and Social Network Management |
Study programme competencies |
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Identifying Data | 2023/24 | |||||||||||||
Subject | Interactive Products and Social Network Management | Code | 614552019 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Official Master's Degree | 2nd four-month period |
First | Optional | 3 | ||||||||||
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Code | Study programme competences / results |
A7 | CON7-Knowledge about the virtualization of cultural heritage: infographics, augmented reality, 3D visualization, geolocation, photointerpretation |
A9 | CON9-Knowledge about interactive products and apps applied to dissemination and heritage education |
A25 | CON25-Knowledge about the Internet and the Web; Web applications; Mobile apps; Introduction to gamification |
B2 | HAB2-Be able to apply knowledge in problem solving |
B4 | HAB4-Be able to identify sources of information, collect and analyze data and elaborate syntheses in relation to them |
B6 | DES1-Be able to handle technological and computer tools applied to the digitization of heritage |
C2 | CB2. That students know how to apply the knowledge acquired and their problem-solving ability in new or little-known environments within broader (or multidisciplinary) contexts related to their area of ??study |
C4 | CB4. That students know how to communicate their conclusions –and the knowledge and ultimate reasons that support them– to specialized and non-specialized audiences in a clear and unambiguous way |
C5 | CB5. That students possess the learning skills that allow them to continue studying in a way that will be largely self-directed or autonomous |
C8 | CG3. Properly use the technological tools necessary for the acquisition, processing, management and dissemination of digital cultural heritage |
C10 | CG5. Work in interdisciplinary teams in market business and institutional fields of cultural management |
C11 | CG6. Create original content in the field of cultural heritage combining humanistic and technological knowledge |
C12 | CT1. Adapt the use and transfer of knowledge to new situations derived from technological change. |
C15 | CT4. Comprender los valores de la igualdad, sostenibilidad ambiental y el derecho al acceso equitativo a los recursos tecnológicos en el cuidado del patrimonio cultural digital. |
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