Teaching GuideTerm
Faculty of Communication Studies
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Grao en Creación Dixital, Animación e Videoxogos
 Subjects
  Legal Framework for Animation and Videogames
   Planning
Methodologies / tests Competencies Ordinary class hours Student’s personal work hours Total hours
Supervised projects A1 B2 B3 B4 B11 C1 C2 18 18 36
Seminar A1 A20 B3 B13 C4 4.5 0 4.5
Objective test A1 B12 C3 C7 C8 1 0 1
Directed discussion B2 16 16 32
Guest lecture / keynote speech A1 A20 B5 B9 B14 C5 C6 C9 18 18 36
 
Personalized attention 3 0 3
 
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.
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