Guia docenteCurso Escuela Politécnica de Ingeniería de Ferrol |
Máster Universitario en Deseño, Desenvolvemento e Comercialización de Videoxogos |
Asignaturas |
Arte de Concepto II. Entornos |
Fuentes de información |
|
|
Datos Identificativos | 2023/24 | |||||||||||||
Asignatura | Arte de Concepto II. Entornos | Código | 730529017 | |||||||||||
Titulación |
|
|||||||||||||
Descriptores | Ciclo | Periodo | Curso | Tipo | Créditos | |||||||||
Máster Oficial | 2º cuatrimestre |
Primero | Optativa | 6 | ||||||||||
|
Básica |
Amid Amidi (2011). The Art of Pixar: The Complete Colorscripts and Select Art from 25 Years of Animation . San Francisco: Chronicle Books Alex Galuzin (2016 ). Preproduction Blueprint: how to plan game environments and level designs . North Charleston: CreateSpace Hans P Bacher (2015). Sketchbook: composition studies for film . Laurence King Hans P Bacher (2016). Vision: Color and Composition for Film . Talisman Hans P. Bacher (2018). Dream worlds: production design for animation . Abingdon, Oxon: Routledge Ian Roberts (2007). Mastering Composition: Techniques and Principles to Dramatically Improve Your Painting . North Light Book James Gurney (2009). Imaginative realism: how to paint what doesn't exist . Kansas City: Andrews McMeel Publishing James Gurney (2010). Color and light: a guide for the realist painter . Kansas City: Andrews McMeel Publishing John Canemaker (1999). Paper dreams : the art & artists of Disney storyboards . New York: Disney Editions Juan Díaz Canales y Juanjo Guarnido (2005). Blacksad: cómo se hizo . Barcelona: Norma Editorial Marisa Lewis (ed.) (2016). Beyond art fundamentals: A guide to emotion, mood and storytellig for artists . 3dtotal Publishing Robh Ruppel (2021). Graphic L.A. Los Angeles: Designstudio Press Sean Lagh (ed.) (2020). Art fundamentals: light, shape, color, composition, perspective, depth & anatomy . 3dTotal Publishing Tia Kratter (2017). The color of Pixar. San Francisco: Chronicle Books Naughty Dog Studios (2020). The art of The Last of Us: part II . Milwaukie: Dark Horse Books |
|
|
Complementária |
ArenaNet (2020). The complete art of Guild wars : ArenaNet 20th anniversary edition . Milwaukie: Dark Horse Books Nintendo (2018). The Legend of Zelda: Breath of the Wild, Creating a Champion . Milwaukie: Dark Horse Books Ian Tucker (ed.) (2020). The art of Ghost of Tsushima . Milwaukie: Dark Horse Books Paul Davies (2017). The Art of Horizon zero dawn . London: Titan Books Nick Stuttner y Wil Murray (2017). The last Guardian : an Extraordinary Story . Hamburg: FuturePress Future Press (2020). The art of Ori and the Will of the wisps: a Future Press Art Book . Hamburg: Future Press Michael Neilson (2020). The Art of Crash Bandicoot 4 : It's About Time . Santa Monica, California: Activision Publishing Titan Books (2020). The art of Death Stranding . London: Titan Books StudioMDHR (2019). The art of Cuphead . Milwaukie: Dark Horse Books Bioware (2017). The Art of Mass Effect : Andromeda . Milwaukie: Dark Horse Books Eric S. Trautmann (2004). The art of Halo: creating a virtual world . New York: Del Rey |
|
|