Bibliografía básica
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Amid Amidi (2011). The Art of Pixar: The Complete Colorscripts and Select Art from 25 Years of Animation . San Francisco: Chronicle Books
Alex Galuzin (2016 ). Preproduction Blueprint: how to plan game environments and level designs . North Charleston: CreateSpace
Hans P Bacher (2015). Sketchbook: composition studies for film . Laurence King
Hans P Bacher (2016). Vision: Color and Composition for Film . Talisman
Hans P. Bacher (2018). Dream worlds: production design for animation . Abingdon, Oxon: Routledge
Ian Roberts (2007). Mastering Composition: Techniques and Principles to Dramatically Improve Your Painting . North Light Book
James Gurney (2009). Imaginative realism: how to paint what doesn't exist . Kansas City: Andrews McMeel Publishing
James Gurney (2010). Color and light: a guide for the realist painter . Kansas City: Andrews McMeel Publishing
John Canemaker (1999). Paper dreams : the art & artists of Disney storyboards . New York: Disney Editions
Juan Díaz Canales y Juanjo Guarnido (2005). Blacksad: cómo se hizo . Barcelona: Norma Editorial
Marisa Lewis (ed.) (2016). Beyond art fundamentals: A guide to emotion, mood and storytellig for artists . 3dtotal Publishing
Robh Ruppel (2021). Graphic L.A. Los Angeles: Designstudio Press
Sean Lagh (ed.) (2020). Art fundamentals: light, shape, color, composition, perspective, depth & anatomy . 3dTotal Publishing
Tia Kratter (2017). The color of Pixar. San Francisco: Chronicle Books
Naughty Dog Studios (2020). The art of The Last of Us: part II . Milwaukie: Dark Horse Books
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