The study of cultural industries aims to show students that culture also has an important economic, business and technological dimension. Cultural industries often include television, radio, film, newspapers and magazines, books, music, Internet content, video games, and advertising. These are all activities whose main objective is to communicate with an audience, create texts.
Since the end of the 20th century, digitally-based technologies have fostered a revolutionary process of convergence in these industries, and have diluted their traditional differences as text supports.
The changes that we are living, and those that we will get to see, have transformed the way we humans communicate through the media, as well as the function and organization of these institutions in society.
Contingency plan
1. Changes in content
No changes are made
2. Methodologies
* Teaching methodologies that are maintained
Master Session
Collaborative learning
* Teaching methodologies that are modified
Mixed test and workshop are suppressed for supervised work.
3. Mechanisms for personalized attention to students
Email. Daily. Of use to make consultations, request virtual meetings to resolve doubts and follow up on supervised work.
Teams. 1 weekly session in a large group to advance the content and supervised work in the time slot assigned to the subject.
4. Modifications in the evaluation
Supervised work (60%)
Collaborative learning (40%)
* Evaluation observations:
5. Modifications of the bibliography or webgraphy
There are no changes
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.