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Facultade de Ciencias da Comunicación
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Grao en Comunicación Audiovisual
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Bibliografía básica Jesse Schell (2014). The Art of Game Design: A Book of Lenses, Second Edition. CRC PRess
Jeannie Novak (2007). Game Development Essentials: An Introduction (Segunda edición). Delmar Cengage Learning; 002 edition
Marianne Krawczyk, Jeannie Novak (2006). Game Development Essentials: Game Story & Character Development. Delmar Cengage Learning
Troy Dunniway, Jeannie Novak (2008). Game Development Essentials: Gameplay Mechanics. Delmar Cengage Learning
Jeannie Novak , Travis Castillo (2008). Game Development Essentials: Game Level Design. Delmar Cengage Learning
John Hight, Jeannie Novak (2007). Game Development Essentials: Game Project Management. Delmar Cengage Learning
Kevin Saunders, Jeannie Novak (2006). Game Development Essentials: Game Interface Design. Delmar Cengage Learning
Todd Gantzler (2004). Game Development Essentials: Video Game Art. Delmar Cengage Learning
Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle
Raph Koster (2004). A Theory of Fun for Game Design. Paraglyph Press
Ernest Adams (2009). Fundamentals of Game Design (2nd Edition). New Riders Press
Andrew Rollings, Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Games
Chris Crawford (2003). Chris Crawford on Game Design. New Riders Games
Chris Crawford (2004). Chris Crawford on Interactive Storytelling. New Riders Games
(). International Game Developers Association. http://www.igda.org
(). Gamasutra. The Art & Business of Making Games. http://www.gamasutra.com
(). GameDev.net. http://www.gamedev.net
GDC YouTube Channel (). GDC YouTube Channel. https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ
Scott Rogers (2014). Level Up! The Guide to Great Video Game Design. Second Edition. Wiley
Tracy Fullerton (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. CRC Press
Katie Salen (2004). Rules of Play: Game Design Fundamentals. The MIT Press
Raph Koster (2013). A Theory of Fun for Game Design. Second Edition. O'Reilly Media

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