Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Animation and Video Game Production |
Planning |
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Identifying Data | 2020/21 | |||||||||||||
Subject | Animation and Video Game Production | Code | 616G02001 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 1st four-month period |
First | Basic training | 6 | ||||||||||
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Methodologies / tests | Competencies / Results | Teaching hours (in-person & virtual) | Student’s personal work hours | Total hours |
Guest lecture / keynote speech | A2 A10 A20 B11 C1 C4 C5 C8 | 20 | 20 | 40 |
Collaborative learning | A2 A10 A20 B2 B3 B4 B6 B7 B8 B10 B11 B12 B13 B14 C1 C3 C5 C6 C7 C8 C9 | 21 | 40 | 61 |
Workbook | A2 A10 A20 B3 B10 B11 C1 C5 C8 | 4 | 15 | 19 |
Mixed objective/subjective test | A2 A10 B1 B2 B3 B5 C1 | 4 | 23 | 27 |
Personalized attention | 3 | 0 | 3 | |
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
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