Teaching GuideTerm
Faculty of Communication Studies
  Home | galego | castellano | english | A A |  
Grao en Creación Dixital, Animación e Videoxogos
 Subjects
  Advanced Rendering Techniques
   Sources of information
Basic Matt Pharr, Wenzel Jakob, Greg Humphreys (2016). Physically Based Rendering: From Theory to Implementation. Morgan Kaufmann
Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire (2018). Real-Time Rendering. A K Peters/CRC Press

Complementary Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer (2020). Real-Time Shadows. A K Peters/CRC Press
Philip Dutré, Kavita Bala, Philippe Bekaert (2006). Advanced Global Illumination. A K Peters/CRC Press
Scott Robertson (2017). How to Render HC: The Fundamentals of Light, Shadow and Reflectivity. Design Studio Press
Multiple authors (2022). Advances in Real-time Rendering in 3D Graphics and Games. ACM SIGGRAPH

Advances in Real-Time Rendering in 3D Graphics and Games (realtimerendering.com)

Universidade da Coruña - Rúa Maestranza 9, 15001 A Coruña - Tel. +34 981 16 70 00  Soporte Guías Docentes