Teaching GuideTerm
Faculty of Communication Studies
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Grao en Creación Dixital, Animación e Videoxogos
 Subjects
  Advanced Rendering Techniques
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Identifying Data 2022/23
Subject (*) Advanced Rendering Techniques Code 616G02024
Study programme
Grao en Creación Dixital, Animación e Videoxogos
Descriptors Cycle Period Year Type Credits
Graduate 2nd four-month period
Fourth Optional 4.5
Language
Spanish
Galician
Teaching method Face-to-face
Prerequisites
Department Computación
Coordinador
Iglesias Guitián, José Antonio
E-mail
j.iglesias.guitian@udc.es
Lecturers
Iglesias Guitián, José Antonio
E-mail
j.iglesias.guitian@udc.es
Web http://www.j4lley.com/content/teaching/cdav/rendering/
General description This subject deepens the knowledge about the rendering process introduced in the compulsory subject of "Materials and lighting". Physically-based rendering models widely used today, both in animation and in video games, will be studied in more detail. Basic knowledge about light transport and the techniques that allow its behavior to be simulated both in offline production environments for animation and in real time, in the case of video games, will be expanded. The second part of the subject will be dedicated to studying possible implementations or adaptations of physical lighting models for real-time use cases, such as video games. The subject will also focus on the programmable stages of the GPU graphics pipeline through shading languages, which will allow customizing the generation processes that take place within the graphics pipeline.
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.
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