O alumno formarase no uso dos distintos compoñentes dun motor de videoxogos, cos que aprenderá a desenvolver os distintos tipos de elementos
que conforman a contorna visual. Para iso aplicará as técnicas específicas de gráficos en tempo real de uso común neste campo. Tamén aprenderá a preparar elementos interactivos a través da programación visual
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.