Teaching GuideTerm
Faculty of Communication Studies
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Grao en Creación Dixital, Animación e Videoxogos
 Subjects
  Video Game Development 2
   Planning
Methodologies / tests Competencies Ordinary class hours Student’s personal work hours Total hours
Guest lecture / keynote speech A10 A23 B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 C7 C8 20 0 20
Problem solving A10 A23 A27 B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B13 B14 C1 C3 C7 C8 C9 16 64 80
Supervised projects A10 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 C1 C3 C4 C6 C7 C8 C9 5 40 45
Oral presentation B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 C9 1 3 4
 
Personalized attention 1 0 1
 
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.
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