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Escola Politécnica Superior
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Máster Universitario en Deseño, Desenvolvemento e Comercialización de Videoxogos
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Bibliografía básica Jesse Schell (2014). The Art of Game Design: A Book of Lenses, Second Edition. CRC Press
Scott Rogers (2014). Level Up! The Guide to Great Video Game Design. Second Edition. Wiley
Tracy Fullerton (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. CRC Press
Katie Salen (2004). Rules of Play: Game Design Fundamentals. The MIT Press
Raph Koster (2013). A Theory of Fun for Game Design. Second Edition. O'Reilly Media
Bartle, Richard (2004). Designing Virtual Worlds. New Riders
GDC YouTube Channel (). GDC YouTube Channel. https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ
Gamasutra (). Gamasutra. https://www.gamasutra.com/

Bibliografía complementaria Huizinga, Johan (1987). Homo Ludens. El elemento lúdico de la cultura. Madrid: Alianza
Caillois, Roger (2001). Man, play and games. Urbana, Chicago: University of Illinois Press, 1781
Suits, Bernard (2005). The Grasshopper: Games, Life and Utopia. Broadview Press
Juul, Jesper (2005). Half-Real. Video Games between Real Rules and Fictional Worlds. The MIT Press
Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle
Jane McGonigal (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Random House UK
Andrew Rollings, Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders
Ernest Adams (2009). Fundamentals of Game Design (2nd Edition).. New Riders Press
Ernest Adams, Joris Dormans (2012). Game Mechanics: Advanced Game Design (Voices That Matter). New Riders
Chris Crawford (2003). Chris Crawford on Game Design. New Riders
Jeannie Novak (2011). Game Development Essentials: An Introduction. Third Edition. Delmar Cengage Learning
Troy Dunniway, Jeannie Novak (2008). Game Development Essentials: Gameplay Mechanics. Delmar Cengage Learning

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