Teaching GuideTerm Higher Polytechnic University College |
Máster Universitario en Deseño, Desenvolvemento e Comercialización de Videoxogos |
Subjects |
3D Modeling and Animation for Video Games II |
Planning |
Identifying Data | 2020/21 | |||||||||||||
Subject | 3D Modeling and Animation for Video Games II | Code | 730529016 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Official Master's Degree | 2nd four-month period |
First | Optional | 6 | ||||||||||
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Methodologies / tests | Competencies / Results | Teaching hours (in-person & virtual) | Student’s personal work hours | Total hours |
Workshop | A16 A17 B1 B2 B3 B4 B5 B7 B8 B10 B11 C2 C3 C4 C5 C6 C7 C8 | 20 | 0 | 20 |
Supervised projects | A16 A17 B1 B2 B3 B4 B5 B7 B8 B10 B11 C2 C3 C4 C5 C6 C7 C8 | 0 | 68 | 68 |
Student portfolio | A16 A17 B1 B2 B3 B4 B5 B7 B8 B10 B11 C2 C3 C4 C5 C6 C7 C8 | 0 | 40 | 40 |
Guest lecture / keynote speech | A16 A17 B1 B2 B3 B4 B5 B7 B8 B10 B11 C2 C3 C4 C5 C6 C7 C8 | 20 | 0 | 20 |
Personalized attention | 2 | 0 | 2 | |
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
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