Teaching GuideTerm Higher Polytechnic University College |
Máster Universitario en Deseño, Desenvolvemento e Comercialización de Videoxogos |
Subjects |
First Year | |||||
Code | Name | Period | Type | Credits | |
730529009 | 2D Video Games | 1st four-month period |
Optional | 3 | |
730529006 | 3D Modeling and Animation for Video Games I | 1st four-month period |
Optional | 6 | |
730529002 | Brand Design and Development | 1st four-month period |
Obligatory | 6 | |
730529004 | Computer Graphics Fundamentals | 1st four-month period |
Obligatory | 3 | |
730529007 | Concept Art I. Characters | 1st four-month period |
Optional | 3 | |
730529003 | Narrative Design | 1st four-month period |
Obligatory | 3 | |
730529001 | Strategic Marketing of Video Games | 1st four-month period |
Obligatory | 6 | |
730529005 | Video Game Design Workshop 1 | 1st four-month period |
Obligatory | 3 | |
730529008 | Video Game Programming | 1st four-month period |
Optional | 6 | |
730529016 | 3D Modeling and Animation for Video Games II | 2nd four-month period |
Optional | 6 | |
730529019 | Advanced Video Game Programming | 2nd four-month period |
Optional | 3 | |
730529010 | Character Design | 2nd four-month period |
Obligatory | 3 | |
730529017 | Concept Art II. Environments | 2nd four-month period |
Optional | 6 | |
730529021 | Development for Mobile Devices | 2nd four-month period |
Optional | 3 | |
730529012 | Environment Design | 2nd four-month period |
Obligatory | 3 | |
730529011 | Gameplay Design | 2nd four-month period |
Obligatory | 3 | |
730529014 | Interface Design | 2nd four-month period |
Obligatory | 3 | |
730529013 | Level Design | 2nd four-month period |
Obligatory | 3 | |
730529020 | Motion Capture | 2nd four-month period |
Optional | 3 | |
730529015 | Video Game Design Workshop II | 2nd four-month period |
Obligatory | 3 | |
730529018 | Video Game Performance and Optimization | 2nd four-month period |
Optional | 3 | |
Second Year | |||||
Code | Name | Period | Type | Credits | |
730529025 | Character Development I. Appearance | 1st four-month period |
Obligatory | 3 | |
730529026 | Character Development II. Behaviour | 1st four-month period |
Obligatory | 6 | |
730529027 | Interface Design and User Experience | 1st four-month period |
Obligatory | 3 | |
730529023 | Legal Aspects of Video Game Development | 1st four-month period |
Obligatory | 3 | |
730529024 | Level Develpment and Visual Programming | 1st four-month period |
Obligatory | 6 | |
730529028 | Video Game Development Workshop | 1st four-month period |
Obligatory | 3 | |
730529022 | Video Game Operative Marketing | 1st four-month period |
Obligatory | 6 | |
730529033 | Artificial Intelligence | 2nd four-month period |
Optional | 3 | |
730529037 | Character Animation | 2nd four-month period |
Optional | 6 | |
730529035 | Character Modeling I. Geometry | 2nd four-month period |
Optional | 3 | |
730529036 | Character Modeling I. Materials | 2nd four-month period |
Optional | 3 | |
730529029 | Enterprise and Entrepreneurship | 2nd four-month period |
Obligatory | 3 | |
730529030 | Final Year Dissertation | 2nd four-month period |
Obligatory | 9 | |
730529031 | Internship | 2nd four-month period |
Obligatory | 6 | |
730529034 | Serious Games | 2nd four-month period |
Optional | 3 | |
730529032 | Simulation | 2nd four-month period |
Optional | 6 |
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