Datos Identificativos | 2017/18 | |||||||||||||
Asignatura | Videoxogos | Código | 616G01037 | |||||||||||
Titulación |
|
|||||||||||||
Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Grao | 2º cuadrimestre |
Terceiro | Optativa | 6 | ||||||||||
|
Bibliografía básica |
Jeannie Novak (2007). Game Development Essentials: An Introduction (Segunda edición). Delmar Cengage Learning; 002 edition Marianne Krawczyk, Jeannie Novak (2006). Game Development Essentials: Game Story & Character Development. Delmar Cengage Learning Troy Dunniway, Jeannie Novak (2008). Game Development Essentials: Gameplay Mechanics. Delmar Cengage Learning Jeannie Novak , Travis Castillo (2008). Game Development Essentials: Game Level Design. Delmar Cengage Learning John Hight, Jeannie Novak (2007). Game Development Essentials: Game Project Management. Delmar Cengage Learning Kevin Saunders, Jeannie Novak (2006). Game Development Essentials: Game Interface Design. Delmar Cengage Learning Todd Gantzler (2004). Game Development Essentials: Video Game Art. Delmar Cengage Learning Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle Raph Koster (2004). A Theory of Fun for Game Design. Paraglyph Press Jesse Schell (2008). The Art of Game Design: A Deck of Lenses. Schell Games Ernest Adams (2009). Fundamentals of Game Design (2nd Edition). New Riders Press Andrew Rollings, Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Games Chris Crawford (2003). Chris Crawford on Game Design. New Riders Games Chris Crawford (2004). Chris Crawford on Interactive Storytelling. New Riders Games (). International Game Developers Association. http://www.igda.org (). Gamasutra. The Art & Business of Making Games. http://www.gamasutra.com (). GameDev.net. http://www.gamedev.net Luis Hernández, Antonio Seoane (2012). http://www.facebook.com/videogamescomu. http://www.facebook.com/videogamescomu |
|
|
Bibliografía complementaria | |
|