| Datos Identificativos | 2020/21 | |||||||||||||
| Asignatura | Desenvolvemento de Personaxes I. Aparencia | Código | 730529025 | |||||||||||
| Titulación | 
 | |||||||||||||
| Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
| Mestrado Oficial | 1º cuadrimestre | Segundo | Obrigatoria | 3 | ||||||||||
| 
 | ||||||||||||||
| Bibliografía básica |  Muhammad A Moniem (2016). Mastering Unreal Engine 4.X. Packt Publishing  Benjamin Colin Carnall  (2016). Unreal Engine 4 by Example. Packt Publishing  Nicola Valcasara  (2015). Unreal Engine Game Development Blueprints. Packt Publishing  Alireza Tavakkoli (2015). Game Development and Simulation with Unreal Technology. Routledge  Satheesh PV (2016). Unreal Engine 4 Game Development Essentials. Packt Publishing | 
| Recursos online: -Unreal Online Learning. https://www.unrealengine.com/en-US/academy -Unreal Engine Youtube Channel. https://www.youtube.com/user/UnrealDevelopmentKit -Unreal Engine Documentation. https://docs.unrealengine.com/en-US/index.html -Unreal Engine Educator Resources. https://www.unrealengine.com/en-US/educators/resources | |
| Bibliografía complementaria | |
|  |