Datos Identificativos | 2021/22 | |||||||||||||
Asignatura | Deseño de Niveis e Xogabilidade | Código | 616G02037 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Grao | 1º cuadrimestre |
Terceiro | Obrigatoria | 6 | ||||||||||
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Bibliografía básica |
Scott Rogers (2014). Level Up! The Guide to Great Video Game Design. Second Edition. Wiley (). GDC YouTube Channel. https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ. (). Gamasutra. The Art & Business of Making Games. http://www.gamasutra.com. Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle Jeannie Novak (2011). Game Development Essentials: An Introduction (Tercera edición). Delmar Cengage Learning Jesse Schell (2019). The Art of Game Design: A Book of Lenses, Third Edition. CRC Press Tracy Fullerton (2018). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition. CRC Press Katie Salen (2004). Rules of Play: Game Design Fundamentals. The MIT Press Raph Koster (2013). A Theory of Fun for Game Design. Second Edition. O'Reilly Media Jeannie Novak , Travis Castillo (2008). Game Development Essentials: Game Level Design. Delmar Cengage Learning |
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Bibliografía complementaria | |
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