Datos Identificativos | 2021/22 | |||||||||||||
Asignatura | Deseño de Xogabilidade | Código | 730529011 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Mestrado Oficial | 2º cuadrimestre |
Primeiro | Obrigatoria | 3 | ||||||||||
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Bibliografía básica |
Jesse Schell (2014). The Art of Game Design: A Book of Lenses, Second Edition. CRC Press Scott Rogers (2014). Level Up! The Guide to Great Video Game Design. Second Edition. Wiley Tracy Fullerton (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. CRC Press Katie Salen (2004). Rules of Play: Game Design Fundamentals. The MIT Press Raph Koster (2013). A Theory of Fun for Game Design. Second Edition. O'Reilly Media Bartle, Richard (2004). Designing Virtual Worlds. New Riders GDC YouTube Channel (). GDC YouTube Channel. https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ Gamasutra (). Gamasutra. https://www.gamasutra.com/ |
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Bibliografía complementaria |
Huizinga, Johan (1987). Homo Ludens. El elemento lúdico de la cultura. Madrid: Alianza Caillois, Roger (2001). Man, play and games. Urbana, Chicago: University of Illinois Press, 1781 Suits, Bernard (2005). The Grasshopper: Games, Life and Utopia. Broadview Press Juul, Jesper (2005). Half-Real. Video Games between Real Rules and Fictional Worlds. The MIT Press Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle Jane McGonigal (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Random House UK Andrew Rollings, Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Ernest Adams (2009). Fundamentals of Game Design (2nd Edition).. New Riders Press Ernest Adams, Joris Dormans (2012). Game Mechanics: Advanced Game Design (Voices That Matter). New Riders Chris Crawford (2003). Chris Crawford on Game Design. New Riders Jeannie Novak (2011). Game Development Essentials: An Introduction. Third Edition. Delmar Cengage Learning Troy Dunniway, Jeannie Novak (2008). Game Development Essentials: Gameplay Mechanics. Delmar Cengage Learning |
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