Datos Identificativos | 2021/22 | |||||||||||||
Asignatura | Deseño de Niveis | Código | 730529013 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Mestrado Oficial | 2º cuadrimestre |
Primeiro | Obrigatoria | 3 | ||||||||||
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Bibliografía básica |
Jesse Schell (2014). The Art of Game Design: A Book of Lenses, Second Edition. CRC Press Scott Rogers (2014). Level Up! The Guide to Great Video Game Design. Second Edition. Wiley Tracy Fullerton (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. CRC Press Katie Salen (2004). Rules of Play: Game Design Fundamentals. The MIT Press Raph Koster (2013). A Theory of Fun for Game Design. Second Edition. O'Reilly Media Jeannie Novak (2011). Game Development Essentials: An Introduction. Third Edition. Delmar Cengage Learning Jeannie Novak , Travis Castillo (2008). Game Development Essentials: Game Level Design. Delmar Cengage Learning GDC YouTube Channel (). GDC YouTube Channel. https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ Gamasutra (). Gamasutra. https://www.gamasutra.com/ |
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Bibliografía complementaria |
Ernest Adams (2009). Fundamentals of Game Design (2nd Edition).. New Riders Press Andrew Rollings, Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Chris Crawford (2003). Chris Crawford on Game Design. New Riders |
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