Datos Identificativos | 2023/24 | |||||||||||||
Asignatura | Animación 2 | Código | 616G02019 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Grao | 1º cuadrimestre |
Segundo | Obrigatoria | 6 | ||||||||||
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Bibliografía básica |
Eric Allen (2008). Body language : advanced 3D character rigging. Indianapolis : Wiley Jason Osipa (2010). Stop staring : facial modeling and animation done right. Indianapolis : Wiley David Rodríguez (2013). Animation Methods - Rigging Made Easy: Rig your first 3D Character in Maya. CreateSpace Independent Publishing Platform Cheryl Briggs (2021). An Essential Introduction to Maya Character Rigging. Routledge Brian Tindall (2013). The Art of Moving Points. Facial Articulation. Uldis Zarins (2017). Anatomy for Sculptors : understanding the Human Form. Boston : Exonicus LLC Hayao Miyazaki (2014). Starting point : 1979-1996. San Francisco, CA. Hayao Miyazaki (2014). Turning point : 1997-2008. San Francisco, CA. Richard E. Williams (2009). The Animator's Survival Kit. London : Faber and Faber Eric Allen (2008). Body language : advanced 3D character rigging. Indianapolis : Wiley |
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Bibliografía complementaria | |
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