Datos Identificativos | 2023/24 | |||||||||||||
Asignatura | Deseño Narrativo e de Interfaces | Código | 616G02038 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Grao | 1º cuadrimestre |
Terceiro | Obrigatoria | 6 | ||||||||||
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Bibliografía básica |
SEGER, L. (2000). CÓMO CREAR PERSONAJES INOLVIDABLES, GUIA PRACTICA PARA EL DESARRO LLO DE PERSONAJES EN CINE, TELEVISION, PUBLICIDAD, NOVELAS Y NARRACIONES CORTAS . PAIDOS IBERICA Jeannie Novak (2011). Game Development Essentials: An Introduction (Tercera edición). Delmar Cengage Learning Marianne Krawczyk, Jeannie Novak (2006). Game Development Essentials: Game Story & Character Development. Delmar Cengage Learning Kevin Saunders, Jeannie Novak (2006). Game Development Essentials: Game Interface Design. Delmar Cengage Learning Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle Chris Crawford (2004). Chris Crawford on Interactive Storytelling. New Riders Games (). GDC YouTube Channel. https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ. Scott Rogers (2018). LEVEL UP! Guía para ser un gran diseñador de videojuegos . Parramon Scott Rogers (2014). Level Up! The Guide to Great Video Game Design. Second Edition. Wiley Steve Swink (2008). Game Feel: A Game Designer's Guide to Virtual Sensation. Morgan Kaufmann Tobias Heussner, Toiya Kristen Finley (2015). The Game Narrative Toolbox. Focal Press Tobias Heussner (2019). The Advanced Game Narrative Toolbox. Tobias Heussner Celia Hodent (2020). The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design. Taylor & Francis Inc Celia Hodent (2020). The Psychology of Video Games. Routledge Anders Drachen, Pejman Mirza-Babaei, Lennart Nacke (2018). Games User Research. Oxford |
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Bibliografía complementaria | |
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