Datos Identificativos | 2023/24 | |||||||||||||
Asignatura | Desenvolvemento de Interfaces e Experiencia de Usuario | Código | 730529027 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Mestrado Oficial | 1º cuadrimestre |
Segundo | Obrigatoria | 3 | ||||||||||
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Bibliografía básica |
Muhammad A Moniem (2016). Mastering Unreal Engine 4.X. Packt Publishing Benjamin Colin Carnall (2016). Unreal Engine 4 by Example. Packt Publishing Nicola Valcasara (2015). Unreal Engine Game Development Blueprints. Packt Publishing Alireza Tavakkoli (2015). Game Development and Simulation with Unreal Technology. Routledge Satheesh PV (2016). Unreal Engine 4 Game Development Essentials. Packt Publishing Marcos Romero and Brenden Sewell (2022). Blueprints Visual Scripting for Unreal Engine 5. Packt Publishing (2022). Unreal Engine 5 Documentation. https://docs.unrealengine.com/en-us/ |
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Bibliografía complementaria | |
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