Datos Identificativos | 2024/25 | |||||||||||||
Asignatura | Técnicas Avanzadas de Render | Código | 616G02024 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Grao | 2º cuadrimestre |
Cuarto | Optativa | 4.5 | ||||||||||
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Bibliografía básica |
Matt Pharr, Wenzel Jakob, Greg Humphreys (2016). Physically Based Rendering: From Theory to Implementation. Morgan Kaufmann Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire (2018). Real-Time Rendering. A K Peters/CRC Press Epic Games (2023). Using Lighting and shadowing geometry, using Global Illumination, and setting up reflections.. Online |
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Bibliografía complementaria |
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer (2020). Real-Time Shadows. A K Peters/CRC Press Philip Dutré, Kavita Bala, Philippe Bekaert (2006). Advanced Global Illumination. A K Peters/CRC Press Scott Robertson (2017). How to Render HC: The Fundamentals of Light, Shadow and Reflectivity. Design Studio Press Multiple authors (2022). Advances in Real-time Rendering in 3D Graphics and Games. ACM SIGGRAPH |
Advances in Real-Time Rendering in 3D Graphics and Games (realtimerendering.com) |