Bibliografía complementaria
|
M. Buckland (2005). Programming game AI by example. Jones & Barlett Learning
N. Sathaye (2010). Python Multimedia. Packt Publishing Ltd
W. Goldstone (2011). Unity 3. x game development essentials. Packt Publishing Ltd
M. McShaffry and D. Graham (2012). Game Coding Complete (4th Ed.). Course Technology
R. Nystrom (2014). Game programming patterns. Genever Benning
I. Millington (2019). AI for Games. CRC Press
A. Asadi (2016). Videogames Hardware Handbook: Vol. 1.1977-1999. Imagine Publishing
G. C. Burdea and P. Coiffet (2003). Virtual reality technology. John Wiley & Sons
|