Datos Identificativos | 2024/25 | |||||||||||||
Asignatura | Animación 3D-1 | Código | 616G01032 | |||||||||||
Titulación |
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Descriptores | Ciclo | Período | Curso | Tipo | Créditos | |||||||||
Grao | 1º cuadrimestre |
Cuarto | Obrigatoria | 6 | ||||||||||
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Bibliografía básica |
Isaac Victor Kerlow (2009). The Art of 3-D Computer Animation and Imaging. John Wiley & Sons Ltd Frank Thomas & Ollie Johnston (1997). Illusion Of Life: Disney Animation. Hyperion Richard Williams (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Faber and Faber John Halas & Harold Whitaker (2009). Timing for Animation. CRC Press Kenny Roy (2014). Finish Your Film! Tips and Tricks for Making an Animated Short in Maya. Routledge Cheryl Briggs (2021). An essential introduction to Maya character rigging. CRC |
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Bibliografía complementaria |
Pepe Valencia & Jeremy Cantor (2004). Inspired 3D Short Film Production. Paraninfo (Fondo) Jaume Durán Castells (2008). Guía para ver y analizar: Toy Story. John Lasseter (1995). Naullibres Angie Jones, Jamie Oliff (2006). Thinking Animation: Bridging the Gap Between 2D and CG. Course Technology PTR Andrew Selby (2013). La animación. Blume Chris Webster (2005). The Mechanics of Motion . Focal Press Tony White (2006). Animation from Pencils to Pixels: Classical Techniques for the Digital Animator. Focal Press Andy Wyatt (2010). The Complete Digital Animation Course: Principles, Practice, and Techniques: A Practical Guide for Aspiring Animators. Barron's Educational Series Lee Montgomery (2012). Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation. Routledge John Lasseter (1987). Principles of traditional animation. applied to 3D computer animation. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques (SIGGRAPH '87). ACM |
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