Bibliografía básica Ian Millington (). Artificial Intelligence for Games. Elsevier
Will Goldstone (2011). Unity Game Development Essentials. Packt Publishing
Ninad Sathaye (2010). Python Multimedia: Beginners Guide. Packt Publishing
Juan José Domínguez (2011). Tecnología Digital y Realidad Virtual.
Stephen Cawood, Mark Fiala (2008). Augmented reality: a practical guide.
Mat Buckland (2005). Programming Game AI by Example. Wordware Publishing Inc.

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