Bibliografía básica Buckland, M. (2005). Programming Game AI by Example. WorldwarePublishing
Mark, D. (2009). Behavioral Mathematics for Game AI. Cengage Learning

Bibliografía complementaria McShaffy, M.; Graham, D. (2013). Game Coding Complete. Cegage Learning
Gregory, Jason (2014). Game Engine Architecture. CRC Press
Rabin, S. (2014-15). Game AI Pro y Game AI Pro 2. CRC Press