Study programme competencies |
Code
|
Study programme competences / results
|
A5 |
CE5 - Habilidad para seleccionar, comunicar y dar forma a diferentes mensajes así como para planificar su difusión a través de diversos medios gráficos, audiovisuales y multimedia, atendiendo a las normas de su lenguaje y narrativa. |
A41 |
CE41 - Capacidad de expresarse en lengua inglesa oral y escrita en el ámbito profesional y en el ámbito académico de la creación digital, la animación y los videojuegos. |
B1 |
CB1 - Que os estudantes demostrasen posuir e comprender coñecementos nunha área de estudo que parte da base da educación secundaria xeral, e se atope a un nivel que, se ben se apoia en libros de texto avanzados, inclúe tamén algúns aspectos que implican coñecmentos procedentes da vanguarda do seu campo de estudo |
B2 |
CB2 - Que los estudiantes sepan aplicar sus conocimientos a su trabajo o vocación de una forma profesional y posean las competencias que suelen demostrarse por medio de la elaboración y defensa de argumentos y la resolución de problemas dentro de su área de estudio |
B3 |
CB3 - Que los estudiantes tengan la capacidad de reunir e interpretar datos relevantes (normalmente dentro de su área de estudio) para emitir juicios que incluyan una reflexión sobre temas relevantes de índole social, científica o ética |
B4 |
CB4 - Que los estudiantes puedan transmitir información, ideas, problemas y soluciones a un público tanto especializado como no especializado |
B5 |
CB5 - Que los estudiantes hayan desarrollado aquellas habilidades de aprendizaje necesarias para emprender estudios posteriores con un alto grado de autonomía |
B9 |
CG4 - Conocer los procedimientos, destrezas y metodologías necesarios para la adaptación del proceso creativo al medio digital y la producción de obras artísticas a través de tecnologías específicas. |
B11 |
CG6 - Capacidad crítica y autocrítica. Necesaria en todo proceso creativo en el que se busca un compromiso con la calidad del trabajo, los resultados y las soluciones propuestas. |
B12 |
CG7 - Trabajo en equipo. Capacidad de abordar proyectos en colaboración con otros estudiantes, asumiendo roles y cumpliendo compromisos de cara al grupo. |
B13 |
CG8 - Capacidad de aplicar los conocimientos en la práctica, integrando las diferentes partes del programa, relacionándolas y agrupándolas en el desarrollo de productos complejos. |
C1 |
CT1 - Adequate oral and written expression in the official languages. |
C2 |
CT2 - Mastering oral and written expression in a foreign language. |
C3 |
CT3 - Using ICT in working contexts and lifelong learning. |
C4 |
CT4 - Acting as a respectful citizen according to democratic cultures and human rights and with a gender perspective. |
C6 |
CT6 - Acquiring skills for healthy lifestyles, and healthy habits and routines. |
C7 |
CT7 - Developing the ability to work in interdisciplinary or transdisciplinary teams in order to offer proposals that can contribute to a sustainable environmental, economic, political and social development. |
C8 |
CT8 - Valuing the importance of research, innovation and technological development for the socioeconomic and cultural progress of society. |
C9 |
CT9 - Ability to manage times and resources: developing plans, prioritizing activities, identifying critical points, establishing goals and accomplishing them. |
Learning aims |
Learning outcomes |
Study programme competences / results |
Life Long Learning: tools for independent learning of professional English in the field of digital creation, animation and video games. |
A5 A41
|
B1 B2 B3 B4 B5 B9 B11 B12 B13
|
C1 C2 C3 C4 C6 C7 C8 C9
|
Professional English in the field of videogames: basic aspects
Introduction to the industry
Business analysis
Written communication |
A5 A41
|
B1 B2 B3 B4 B5 B9 B11 B12 B13
|
C2 C3 C4 C6 C7 C8 C9
|
Contents |
Topic |
Sub-topic |
Overview of the animation and video game industry |
Jobs and roles
Business tools applied to the industry: SWOT Analysis, Business Model Canvas, etc... |
Communication |
Business emails
Communicating your designs
Storytelling
Writing GDD
|
Game design basics |
The role of the game designer
The structure of games
Designing a game |
Planning |
Methodologies / tests |
Competencies / Results |
Teaching hours (in-person & virtual) |
Student’s personal work hours |
Total hours |
Glossary |
A5 A41 B1 B2 B3 B4 B5 B9 B11 B12 B13 C1 C2 C3 C4 C6 C7 C8 C9 |
1 |
10 |
11 |
Student portfolio |
A5 A41 B1 B3 B4 B11 B13 C2 C3 C4 C6 C9 |
4 |
16 |
20 |
Objective test |
B1 B13 C2 |
2 |
20 |
22 |
Oral presentation |
A5 A41 B2 B3 B4 B11 B12 C2 C3 C6 C7 |
3 |
24 |
27 |
Multiple-choice questions |
A41 B1 B3 |
3 |
6 |
9 |
Guest lecture / keynote speech |
B1 B2 B3 B4 B5 C1 C2 C3 C4 C6 C7 C8 C9 |
30 |
30 |
60 |
|
Personalized attention |
|
1 |
0 |
1 |
|
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
Methodologies |
Methodologies |
Description |
Glossary |
Throughout the semester, the students will put together a glossary containing specific terminology glossary to be submitted at the end of each module. |
Student portfolio |
Students will carry out individual assignments throughout the semester. |
Objective test |
Final exam |
Oral presentation |
Students will work in teams to develop a project and will deliver an oral presentation in the interactive lessons.
|
Multiple-choice questions |
Students will take two short multiple-choice tests. |
Guest lecture / keynote speech |
Attendance and participation in the DE and DI lessons are highly recommended |
Personalized attention |
Methodologies
|
Oral presentation |
Glossary |
Student portfolio |
|
Description |
Students will have personalized attention in order to elaborate their glossaries, portfolios and the oral presentation during the Interactive Teaching classes and in the office hours.
|
|
Assessment |
Methodologies
|
Competencies / Results |
Description
|
Qualification
|
Oral presentation |
A5 A41 B2 B3 B4 B11 B12 C2 C3 C6 C7 |
In this presentation, teamwork and oral skills will be assessed. |
20 |
Glossary |
A5 A41 B1 B2 B3 B4 B5 B9 B11 B12 B13 C1 C2 C3 C4 C6 C7 C8 C9 |
Individual glossary and review of key concepts
|
10 |
Student portfolio |
A5 A41 B1 B3 B4 B11 B13 C2 C3 C4 C6 C9 |
At the end of the semester, students will submit a porfolio with the contents established throughout the study period: initial activities, SWOT analysis, Business Model Canvas, etc... |
10 |
Objective test |
B1 B13 C2 |
Final exam
Minimum grade: 4 |
40 |
Multiple-choice questions |
A41 B1 B3 |
Two short multiple-choice tests. |
20 |
|
Assessment comments |
EVALUATION REGULATIONS 1. Evaluation conditions: It is forbidden to access the exam room with any device that allows communication with the outside and/or storage of information. 2. Identification of the student: The student must prove his/her identity in accordance with the current regulations. B) TYPES OF QUALIFICATION: 1. No-show grade: Corresponds to the student, when he/she only participates in evaluation activities that have a weighting of less than 20% on the final grade, regardless of the grade achieved. 2. Students with recognition of part-time dedication and academic dispensation of exemption from attendance: except for the dates approved by the Faculty Board for the final objective test, for the remaining tests a specific calendar of dates compatible with their dedication will be agreed at the beginning of the course.
C) EVALUATION OPPORTUNITIES:
1. First opportunity: the evaluation criteria previously indicated in this section will be applied.
2. Second opportunity: In this opportunity, the final test will be worth 60% and the glossaries and portfolios 20% each.
3. Advanced call: in the advanced call it is possible to recover the points of the oral presentation and the multiple-choice tests by means of additional questions to the final objective test.
D) OTHER EVALUATION OBSERVATIONS:
The final grade for Professional English is the weighted result of the glossary and portfolio, the 2 short multiple choice tests, the final examn and the oral presentation. It is mandatory to submit all the assignments in the corresponding deadlines as well as to obtain a minimum grade of 4 in the final exam. Students who have to take the July opportunity should submit their portfolio and glossaries in again on the date of the exam.
|
Recommendations |
Subjects that it is recommended to have taken before |
|
Subjects that are recommended to be taken simultaneously |
|
Subjects that continue the syllabus |
|
Other comments |
This subject focuses on working with a B1/B2 level of competence. |
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