Study programme competencies |
Code
|
Study programme competences / results
|
A5 |
CE5 - Habilidad para seleccionar, comunicar y dar forma a diferentes mensajes así como para planificar su difusión a través de diversos medios gráficos, audiovisuales y multimedia, atendiendo a las normas de su lenguaje y narrativa. |
A41 |
CE41 - Capacidad de expresarse en lengua inglesa oral y escrita en el ámbito profesional y en el ámbito académico de la creación digital, la animación y los videojuegos. |
B1 |
CB1 - Que os estudantes demostrasen posuir e comprender coñecementos nunha área de estudo que parte da base da educación secundaria xeral, e se atope a un nivel que, se ben se apoia en libros de texto avanzados, inclúe tamén algúns aspectos que implican coñecmentos procedentes da vanguarda do seu campo de estudo |
B2 |
CB2 - Que los estudiantes sepan aplicar sus conocimientos a su trabajo o vocación de una forma profesional y posean las competencias que suelen demostrarse por medio de la elaboración y defensa de argumentos y la resolución de problemas dentro de su área de estudio |
B3 |
CB3 - Que los estudiantes tengan la capacidad de reunir e interpretar datos relevantes (normalmente dentro de su área de estudio) para emitir juicios que incluyan una reflexión sobre temas relevantes de índole social, científica o ética |
B4 |
CB4 - Que los estudiantes puedan transmitir información, ideas, problemas y soluciones a un público tanto especializado como no especializado |
B5 |
CB5 - Que los estudiantes hayan desarrollado aquellas habilidades de aprendizaje necesarias para emprender estudios posteriores con un alto grado de autonomía |
B9 |
CG4 - Conocer los procedimientos, destrezas y metodologías necesarios para la adaptación del proceso creativo al medio digital y la producción de obras artísticas a través de tecnologías específicas. |
B11 |
CG6 - Capacidad crítica y autocrítica. Necesaria en todo proceso creativo en el que se busca un compromiso con la calidad del trabajo, los resultados y las soluciones propuestas. |
B12 |
CG7 - Trabajo en equipo. Capacidad de abordar proyectos en colaboración con otros estudiantes, asumiendo roles y cumpliendo compromisos de cara al grupo. |
B13 |
CG8 - Capacidad de aplicar los conocimientos en la práctica, integrando las diferentes partes del programa, relacionándolas y agrupándolas en el desarrollo de productos complejos. |
C1 |
CT1 - Adequate oral and written expression in the official languages. |
C2 |
CT2 - Mastering oral and written expression in a foreign language. |
C3 |
CT3 - Using ICT in working contexts and lifelong learning. |
C4 |
CT4 - Acting as a respectful citizen according to democratic cultures and human rights and with a gender perspective. |
C6 |
CT6 - Acquiring skills for healthy lifestyles, and healthy habits and routines. |
C7 |
CT7 - Developing the ability to work in interdisciplinary or transdisciplinary teams in order to offer proposals that can contribute to a sustainable environmental, economic, political and social development. |
C8 |
CT8 - Valuing the importance of research, innovation and technological development for the socioeconomic and cultural progress of society. |
C9 |
CT9 - Ability to manage times and resources: developing plans, prioritizing activities, identifying critical points, establishing goals and accomplishing them. |
Learning aims |
Learning outcomes |
Study programme competences / results |
Life Long Learning: tools to improve independent learning of professional English in the field of digital creation, animation and video games. |
A5 A41
|
B1 B2 B3 B4 B5 B9 B11 B12 B13
|
C1 C2 C3 C4 C6 C7 C8 C9
|
Professional English in the field of videogames: basic aspects
Introduction to the industry
Business analysis
Written communication |
A5 A41
|
B1 B2 B3 B4 B5 B9 B11 B12 B13
|
C2 C3 C4 C6 C7 C8 C9
|
Contents |
Topic |
Sub-topic |
Overview of the animation and video game industry |
Introduction to the industry
Business awareness
Business tools applied to the industry: SWOT Analysis, Business Model Canvas, etc...
Jobs, roles, skils
... |
Communication |
Presentations and communication skills
Communicating your projects
Game design documentation
Technical and game-related writing
Game reviews and critiques
CV
...
|
Planning |
Methodologies / tests |
Competencies / Results |
Teaching hours (in-person & virtual) |
Student’s personal work hours |
Total hours |
Glossary |
A5 A41 B1 B2 B3 B4 B5 B9 B11 B12 B13 C1 C2 C3 C4 C6 C7 C8 C9 |
1 |
10 |
11 |
Student portfolio |
A5 A41 B1 B3 B4 B11 B13 C2 C3 C4 C6 C9 |
4 |
16 |
20 |
Objective test |
B1 B13 C2 |
2 |
20 |
22 |
Oral presentation |
A5 A41 B2 B3 B4 B11 B12 C2 C3 C6 C7 |
3 |
24 |
27 |
Multiple-choice questions |
A41 B1 B3 |
3 |
6 |
9 |
Guest lecture / keynote speech |
B1 B2 B3 B4 B5 C1 C2 C3 C4 C6 C7 C8 C9 |
30 |
30 |
60 |
|
Personalized attention |
|
1 |
0 |
1 |
|
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
Methodologies |
Methodologies |
Description |
Glossary |
Throughout the semester, the students will put together a glossary containing specific terminology glossary to be submitted at the end of each module. |
Student portfolio |
Students will carry out individual assignments throughout the semester. |
Objective test |
Final exam |
Oral presentation |
Students will work in teams to develop a project and will deliver an oral presentation in the interactive lessons.
|
Multiple-choice questions |
Students will take two short multiple-choice tests. |
Guest lecture / keynote speech |
Attendance and participation in the DE and DI lessons are highly recommended |
Personalized attention |
Methodologies
|
Oral presentation |
Glossary |
Student portfolio |
|
Description |
Students will have personalized attention in order to elaborate their glossaries, portfolios and the oral presentation during the Interactive Teaching classes and in the office hours.
|
|
Assessment |
Methodologies
|
Competencies / Results |
Description
|
Qualification
|
Oral presentation |
A5 A41 B2 B3 B4 B11 B12 C2 C3 C6 C7 |
In this presentation, teamwork and oral skills will be assessed. |
20 |
Glossary |
A5 A41 B1 B2 B3 B4 B5 B9 B11 B12 B13 C1 C2 C3 C4 C6 C7 C8 C9 |
Individual glossary and review of key concepts
|
10 |
Student portfolio |
A5 A41 B1 B3 B4 B11 B13 C2 C3 C4 C6 C9 |
At the end of the semester, students will submit a porfolio with the contents established throughout the study period: initial activities, SWOT analysis, Business Model Canvas, etc... |
10 |
Objective test |
B1 B13 C2 |
Final exam
Minimum grade: 4 |
40 |
Multiple-choice questions |
A41 B1 B3 |
Two short multiple-choice tests. |
20 |
|
Assessment comments |
EVALUATION REGULATIONS 1. Evaluation conditions: It is forbidden to access the exam room with any device that allows communication with the outside and/or storage of information. 2. Identification of the student: The student must prove his/her identity in accordance with the current regulations. B) TYPES OF QUALIFICATION: 1. No-show grade: Corresponds to the student, when he/she only participates in evaluation activities that have a weighting of less than 20% on the final grade, regardless of the grade achieved. 2. Students with recognition of part-time dedication and academic dispensation of exemption from attendance: except for the dates approved by the Faculty Board for the final objective test, for the remaining tests a specific calendar of dates compatible with their dedication will be agreed at the beginning of the course.
C) EVALUATION OPPORTUNITIES:
1. First opportunity: the evaluation criteria previously indicated in this section will be applied.
2. Second opportunity: In this opportunity, the final test will be worth 60% and the glossaries and portfolios 20% each.
3. Advanced call: in the advanced call it is possible to recover the points of the oral presentation and the multiple-choice tests by means of additional questions to the final objective test.
D) OTHER EVALUATION OBSERVATIONS:
The final grade for Professional English is the weighted result of the glossary and portfolio, the 2 short multiple choice tests, the final examn and the oral presentation. It is mandatory to submit all the assignments in the corresponding deadlines as well as to obtain a minimum grade of 4 in the final exam. Students who have to take the July opportunity should submit their portfolio and glossaries in again on the date of the exam.
IMPORTANT:
According to the modification of section 4b of article 11 of the UDC Student Disciplinary Regulations, the student who commits any academic dishonesty (plagiarism, copying in exams, etc.) will be graded with " fail " (numerical grade 0) in the corresponding call of the academic year, whether the offense is committed in the first opportunity or in the second one. For this, the grade will be modified in the first opportunity report, if necessary. To detect plagiarism, the application Turnitin could be used. This application recognises papers previously turned in by other people (or the student him/herself) at this university or other universities. Gender inclusivity In accordance with the various regulations governing university teaching, it is necessary to incorporate a gender perspective into this subject. This includes, among other measures, the use of non-sexist language, bibliographies that are inclusive from a gender perspective, and encouraging participation from all students in class, regardless of their gender. We will pay particular attention to identifying and addressing sexist prejudices and attitudes. We will actively work towards the modification of this environment and the promotion of values of respect and equality. Our efforts will focus on detecting cases of gender discrimination and implementing appropriate actions to rectify such cases.
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Recommendations |
Subjects that it is recommended to have taken before |
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Subjects that are recommended to be taken simultaneously |
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Subjects that continue the syllabus |
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Other comments |
This subject focuses on working with a B1/B2 level of competence. |
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