Identifying Data 2022/23
Subject (*) Professional English Code 616G02048
Study programme
Grao en Creación Dixital, Animación e Videoxogos
Descriptors Cycle Period Year Type Credits
Graduate 1st four-month period
Fourth Obligatory 6
Language
English
Teaching method Face-to-face
Prerequisites
Department Letras
Coordinador
Llanos Tojeiro, Ángela
E-mail
angela.llanos@udc.es
Lecturers
Llanos Tojeiro, Ángela
E-mail
angela.llanos@udc.es
Web
General description Esta asignatura esta baseada e orientada ao manexo do Inglés ao nivei B2.
Os alumnos traballarán na mellora das suas destrezas lingüísticas no contexto da creación dixital, animación e videoxogos.

Study programme competencies
Code Study programme competences
A5 CE5 - Habilidad para seleccionar, comunicar y dar forma a diferentes mensajes así como para planificar su difusión a través de diversos medios gráficos, audiovisuales y multimedia, atendiendo a las normas de su lenguaje y narrativa.
A41 CE41 - Capacidad de expresarse en lengua inglesa oral y escrita en el ámbito profesional y en el ámbito académico de la creación digital, la animación y los videojuegos.
B1 CB1 - Que os estudantes demostrasen posuir e comprender coñecementos nunha área de estudo que parte da base da educación secundaria xeral, e se atope a un nivel que, se ben se apoia en libros de texto avanzados, inclúe tamén algúns aspectos que implican coñecmentos procedentes da vanguarda do seu campo de estudo
B2 CB2 - Que los estudiantes sepan aplicar sus conocimientos a su trabajo o vocación de una forma profesional y posean las competencias que suelen demostrarse por medio de la elaboración y defensa de argumentos y la resolución de problemas dentro de su área de estudio
B3 CB3 - Que los estudiantes tengan la capacidad de reunir e interpretar datos relevantes (normalmente dentro de su área de estudio) para emitir juicios que incluyan una reflexión sobre temas relevantes de índole social, científica o ética
B4 CB4 - Que los estudiantes puedan transmitir información, ideas, problemas y soluciones a un público tanto especializado como no especializado
B5 CB5 - Que los estudiantes hayan desarrollado aquellas habilidades de aprendizaje necesarias para emprender estudios posteriores con un alto grado de autonomía
B9 CG4 - Conocer los procedimientos, destrezas y metodologías necesarios para la adaptación del proceso creativo al medio digital y la producción de obras artísticas a través de tecnologías específicas.
B11 CG6 - Capacidad crítica y autocrítica. Necesaria en todo proceso creativo en el que se busca un compromiso con la calidad del trabajo, los resultados y las soluciones propuestas.
B12 CG7 - Trabajo en equipo. Capacidad de abordar proyectos en colaboración con otros estudiantes, asumiendo roles y cumpliendo compromisos de cara al grupo.
B13 CG8 - Capacidad de aplicar los conocimientos en la práctica, integrando las diferentes partes del programa, relacionándolas y agrupándolas en el desarrollo de productos complejos.
C1 CT1 - Adequate oral and written expression in the official languages.
C2 CT2 - Mastering oral and written expression in a foreign language.
C3 CT3 - Using ICT in working contexts and lifelong learning.
C4 CT4 - Acting as a respectful citizen according to democratic cultures and human rights and with a gender perspective.
C6 CT6 - Acquiring skills for healthy lifestyles, and healthy habits and routines.
C7 CT7 - Developing the ability to work in interdisciplinary or transdisciplinary teams in order to offer proposals that can contribute to a sustainable environmental, economic, political and social development.
C8 CT8 - Valuing the importance of research, innovation and technological development for the socioeconomic and cultural progress of society.
C9 CT9 - Ability to manage times and resources: developing plans, prioritizing activities, identifying critical points, establishing goals and accomplishing them.

Learning aims
Learning outcomes Study programme competences
Life Long Learning: tools for independent learning of professional English in the field of digital creation, animation and video games. A5
A41
B1
B2
B3
B4
B5
B9
B11
B12
B13
C1
C2
C3
C4
C6
C7
C8
C9
Professional English in the field of videogames: basic aspects Introduction to the industry Business analysis Written communication A5
A41
B1
B2
B3
B4
B5
B9
B11
B12
B13
C2
C3
C4
C6
C7
C8
C9

Contents
Topic Sub-topic
Overview of the animation and video game industry Jobs and roles
Business tools applied to the industry: SWOT Analysis, Business Model Canvas, etc...
Communication Business emails
Communicating your designs
Storytelling
Writing GDD


Game design basics The role of the game designer
The structure of games
Designing a game

Planning
Methodologies / tests Competencies Ordinary class hours Student’s personal work hours Total hours
Glossary A5 A41 B1 B2 B3 B4 B5 B9 B11 B12 B13 C1 C2 C3 C4 C6 C7 C8 C9 1 10 11
Student portfolio A5 A41 B1 B3 B4 B11 B13 C2 C3 C4 C6 C9 4 16 20
Objective test B1 B13 C2 2 20 22
Oral presentation A5 A41 B2 B3 B4 B11 B12 C2 C3 C6 C7 3 24 27
Multiple-choice questions A41 B1 B3 3 6 9
Guest lecture / keynote speech B1 B2 B3 B4 B5 C1 C2 C3 C4 C6 C7 C8 C9 30 30 60
 
Personalized attention 1 0 1
 
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies Description
Glossary Throughout the semester, the students will put together a glossary containing specific terminology glossary to be submitted at the end of each module.
Student portfolio Students will carry out individual assignments throughout the semester.
Objective test Final exam
Oral presentation Students will work in teams to develop a project and will deliver an oral presentation in the interactive lessons.
Multiple-choice questions Students will take two short multiple-choice tests.
Guest lecture / keynote speech Attendance and participation in the DE and DI lessons are highly recommended

Personalized attention
Methodologies
Oral presentation
Glossary
Student portfolio
Description
Students will have personalized attention in order to elaborate their glossaries, portfolios and the oral presentation during the Interactive Teaching classes and in the office hours.

Assessment
Methodologies Competencies Description Qualification
Oral presentation A5 A41 B2 B3 B4 B11 B12 C2 C3 C6 C7 In this presentation, teamwork and oral skills will be assessed. 20
Glossary A5 A41 B1 B2 B3 B4 B5 B9 B11 B12 B13 C1 C2 C3 C4 C6 C7 C8 C9 Individual glossary and review of key concepts
10
Student portfolio A5 A41 B1 B3 B4 B11 B13 C2 C3 C4 C6 C9 At the end of the semester, students will submit a porfolio with the contents established throughout the study period: initial activities, SWOT analysis, Business Model Canvas, etc... 10
Objective test B1 B13 C2 Final exam
Minimum grade: 4
40
Multiple-choice questions A41 B1 B3 Two short multiple-choice tests. 20
 
Assessment comments

EVALUATION REGULATIONS

1. Evaluation conditions: It is forbidden to access the exam room with any device that allows communication with the outside and/or storage of information.

2. Identification of the student: The student must prove his/her identity in accordance with the current regulations.

B) TYPES OF QUALIFICATION: 

1. No-show grade: Corresponds to the student, when he/she only participates in evaluation activities that have a weighting of less than 20% on the final grade, regardless of the grade achieved.

2. Students with recognition of part-time dedication and academic dispensation of exemption from attendance: except for the dates approved by the Faculty Board for the final objective test, for the remaining tests a specific calendar of dates compatible with their dedication will be agreed at the beginning of the course.


C) EVALUATION OPPORTUNITIES: 


1. First opportunity: the evaluation criteria previously indicated in this section will be applied. 

2. Second opportunity: In this opportunity, the final test will be worth 60% and the glossaries and portfolios 20% each.  

3. Advanced call: in the advanced call it is possible to recover the points of the oral presentation and the multiple-choice tests by means of additional questions to the final objective test.

D) OTHER EVALUATION OBSERVATIONS: 

The final grade for Professional English is the weighted result of the glossary and portfolio, the 2 short multiple choice tests, the final examn and the oral presentation. It is mandatory to submit all the assignments in the corresponding deadlines as well as to obtain a minimum grade of 4 in the final exam. Students who have to take the July opportunity should submit their portfolio and glossaries in again on the date of the exam.


Sources of information
Basic Lemarchand, Richard (2021). A Playful Production Process. The MIT Press
Osterwalder, Alexander (2010). Business Model Generation. John Wiley and Sons
Fullerton, Tracy (2019). Game Design Workshop. Taylor & Francis
Rogers, Scott (2014). Level Up! The Guide to Great Video Game Design. Wiley

The bibliography will be updated

Complementary (). .
Cooper, Lynne (2008). Business NLP for Dummies. Chichester,Wiley


Recommendations
Subjects that it is recommended to have taken before

Subjects that are recommended to be taken simultaneously

Subjects that continue the syllabus

Other comments

This subject focuses on working with a B1/B2 level of competence. 



(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.