Identifying Data 2023/24
Subject (*) Mathematics and Games Code 652G01031
Study programme
Grao en Educación Infantil
Descriptors Cycle Period Year Type Credits
Graduate 2nd four-month period
Third Optional 4.5
Language
English
Teaching method Face-to-face
Prerequisites
Department Pedagoxía e Didáctica
Coordinador
Santamaría Recio, María Celina
E-mail
celina.santamaria@udc.es
Lecturers
Santamaría Recio, María Celina
E-mail
celina.santamaria@udc.es
Web
General description Nesta materia profundízase de modo colaborativo no xogo como recurso didáctico para educación infantil, dado o seu papel fundamental na vida de nenos e nenas. Trabállanse ademais as emocións e empréganse recursos innovadores e metodoloxías activas, dando especil importancia ás TIC e a avaliación formativa.

Study programme competencies
Code Study programme competences
A33 Coñecer os fundamentos científicos, matemáticos e tecnolóxicos do currículo desta etapa así como as teorías sobre a adquisición e desenvolvemento das aprendizaxes correspondentes.
A34 Coñecer estratexias didácticas para desenvolver representacións numéricas e nocións espaciais, xeométricas e de desenvolvemento lóxico.
A35 Comprender as matemáticas como coñecemento sociocultural.
A36 Coñecer a metodoloxía científica e promover o pensamento científico e a experimentación.
A39 Elaborar propostas didácticas en relación coa interacción ciencia, técnica, sociedade e desenvolvemento sustentable.
A40 Promover o interese e o respecto polo medio natural, social e cultural a través de proxectos didácticos adecuados.
A41 Fomentar experiencias de iniciación ás tecnoloxías da información e a comunicación.
B1 Aprender a aprender.
B2 Resolver problemas e tomar decisións de forma efectiva.
B3 Aplicar un pensamento crítico, autocrítico, lóxico e creativo.
B4 Traballar de forma autónoma con iniciativa e espírito emprendedor.
B5 Traballar de forma colaborativa.
B9 Autonomía na aprendizaxe.
B10 Capacidade de análise e síntese.
B11 Capacidade de busca e manexo de información.
B25 Utilización das TIC no ámbito de estudo e do contexto profesional.
C1 Expresarse correctamente, tanto de forma oral coma escrita, nas linguas oficiais da comunidade autónoma.
C3 Utilizar as ferramentas básicas das tecnoloxías da información e as comunicacións (TIC) necesarias para o exercicio da súa profesión e para a aprendizaxe ao longo da súa vida.
C4 Desenvolverse para o exercicio dunha cidadanía aberta, culta, crítica, comprometida, democrática e solidaria, capaz de analizar a realidade, diagnosticar problemas, formular e implantar solucións baseadas no coñecemento e orientadas ao ben común.
C6 Valorar criticamente o coñecemento, a tecnoloxía e a información dispoñible para resolver os problemas cos que deben enfrontarse.
C7 Asumir como profesional e cidadán a importancia da aprendizaxe ao longo da vida.
C8 Valorar a importancia que ten a investigación, a innovación e o desenvolvemento tecnolóxico no avance socioeconómico e cultural da sociedade.

Learning aims
Learning outcomes Study programme competences
Identify the main characteristics that define play. A33
A35
A36
B1
B3
B4
B5
B9
B10
B11
C3
C4
C6
C8
To critically review the classical theories of play and its relationship with learning. A33
A35
A36
B1
B3
B4
B5
B9
B10
B11
B25
C1
C3
C4
C6
C7
C8
Analyze and evaluate the transmissions that occur in games. A35
B1
B3
B4
B5
B9
B10
B11
C1
C4
C8
To classify games from different categorizations A35
B1
B3
B4
B5
B9
B10
B11
B25
C6
To analyze traditional games and their educational potential A35
B1
B3
B4
B5
B9
B10
B11
C3
C4
C6
C7
To design game proposals adapted to the cognitive and emotional development stages of students. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C3
To develop didactic proposals of games from a curricular perspective, giving special importance to the objectives related to mathematics. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C1
C3
C6
C8
To plan proposals that integrate multiple intelligences and articulate emotional intelligence in the learning of mathematics. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C1
C3
C4
C6
C7
C8
To apply a STEAM approach to game proposals. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C1
C3
C4
C6
To promote the use of ICT resources A33
A34
A35
A36
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
To use collaborative work as a strategy for learning and optimizing results. A33
A34
A35
A36
B1
B2
B3
B4
B5
B9
B10
B11
C4
C6
C7
To enhance the capacity for assessment and constructive criticism through collaborative and peer evaluations. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
C4
C7
C8

Contents
Topic Sub-topic

Concept of play
Play as a universal cultural value

Characteristics of play

Classical theories about play

Relationship between play and learning

Relationship between play and child development

Different classifications of play

Transmission in games

Play and the development of multiple intelligences
Didactic application of the game to mathematics

Game design

Design of didactic proposals

Elaboration of resources for the realization of games

Transversal and STEAM proposals

Design of dynamics that integrate mathematics and multiple intelligences.
Resources

Elaboration of digital portfolios

Multimedia communication

Review of the Early Childhood Education curriculum

Criteria for the selection of reliable sources

ICT and TAC resources and proposals
Evaluation strategies
Collaborative rubric design

Peer assessment

Portfolio assessment

Planning
Methodologies / tests Competencies Ordinary class hours Student’s personal work hours Total hours
Introductory activities A41 B1 B25 C6 C7 C8 1 0 1
Document analysis A33 A34 A35 A36 A41 B1 B3 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 2 8 10
Collaborative learning A33 A34 A35 A36 A39 A40 A41 B1 B2 B3 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 C7 C8 5 35 40
Workbook A33 A34 A35 A36 B1 B3 B4 B5 B9 B11 B25 C1 C3 C4 C6 C8 2 8 10
Student portfolio A33 A34 A35 A36 A39 A40 A41 B1 B2 B3 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 C7 C8 4 16 20
Mixed objective/subjective test A39 B1 B2 B3 B4 B9 B10 C1 C6 C7 C8 2 2 4
Oral presentation A41 B1 B2 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 C7 C8 2 0 2
Guest lecture / keynote speech A33 A34 A35 A36 B11 13 7.5 20.5
 
Personalized attention 5 0 5
 
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies Description
Introductory activities Introductory and motivational activities, based on collaborative games and supported by digital resources.
Document analysis Guided review of different sources and resources for collaborative analysis and review of game theories.
Collaborative learning Collaborative realization of tutored work: research, guided reading, game design, didactic proposal, elaboration of resources to support games, elaboration of mathematical/emotional dynamics and elaboration of multimedia presentations of the results.
Workbook Guided and collaborative reading of the text Emotional Intelligence, by Daniel Goleman.
Student portfolio Development in teams of a digital portfolio in which the learning processes and results will be organized, as well as the different evaluations (heteroevaluation and peer evaluation) and reflections on the subject.
Mixed objective/subjective test Theoretical-practical written test in which special importance will be given to the application and reflection on the contents of the subject.
Oral presentation Team presentations of the different tutored works, with the support of multimedia resources. For the presentation of the resources created, a video documenting the process will be made.
Guest lecture / keynote speech Presentation of the different topics in which the necessary information will be presented as well as the orientation for the understanding of the topics covered and the subsequent development of the planned activities.

Personalized attention
Methodologies
Student portfolio
Mixed objective/subjective test
Collaborative learning
Workbook
Guest lecture / keynote speech
Introductory activities
Document analysis
Oral presentation
Description
Personalized attention will consist of accompanying each student in his or her learning process, through interaction in the classroom, e-mail and individual or small group meetings during tutoring hours.

Assessment
Methodologies Competencies Description Qualification
Student portfolio A33 A34 A35 A36 A39 A40 A41 B1 B2 B3 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 C7 C8 Digital document prepared in teams, reflecting the processes, results, resources used, reflections and evaluations of the different activities. 15
Mixed objective/subjective test A39 B1 B2 B3 B4 B9 B10 C1 C6 C7 C8 Written test on the contents of the subject, in which special importance will be given to the application and reflection. This test may be voluntary, if the results in the rest of the sections are very satisfactory. In this case, the percentage of the grade will be divided between the portfolio (5%) and the collaborative work (10%). 15
Collaborative learning A33 A34 A35 A36 A39 A40 A41 B1 B2 B3 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 C7 C8 Team work on the following supervised activities: research, guided reading, game design, didactic proposal, elaboration of resources to support games, and elaboration of mathematical/emotional dynamics. 30
Workbook A33 A34 A35 A36 B1 B3 B4 B5 B9 B11 B25 C1 C3 C4 C6 C8 Guided and collaborative reading of the text Emotional Intelligence by Daniel Goleman. 10
Document analysis A33 A34 A35 A36 A41 B1 B3 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 Guided search, selection and organization of information from different sources and resources for collaborative analysis of game theories. 15
Oral presentation A41 B1 B2 B4 B5 B9 B10 B11 B25 C1 C3 C4 C6 C7 C8 Team presentations with the support of multimedia resources on the tutored work carried out. For the presentation of the created resource a video will be elaborated. 15
 
Assessment comments

Students who do not reach 80% in class attendance or 50% in the objective test will be evaluated in a final written test.

In the second opportunity, students will be evaluated only by the grade of the final exam.

Students will have the right to be evaluated in any of the vehicular languages in which the subject is taught.


Sources of information
Basic Goleman, D. (1996). Inteligencia emocional. KAIROS

.-   HUIZINGA, J. : Homo Ludens. Alianza Ed. Madrid. 1972

 .- CHATEAU, J. : Psicología de los juegos infantiles. Kapelusz.Buenos Aires. 1973.

 .- ELKONIN,D.B.: Psicología del juego. Pablo del Rio. Madrid. 1980

 .- BANDET  e  SARAZANAS: El niño y sus juguetes. Narcea.Madrid.72 .- -  ( ... específica en cada tema. )

.- UNICEF : Juegos de todo el mundo. Edilán. 1978

.- BELL e CORNELIUS: Juegos con tablero y fichas. Labor. 1990

.- PERELMAN, Ya.I.: Problemas y experimentos recreativos. Mir, 1983.

.- RODRIGUEZ VIDAL, R.: Diversiones Matemáticas. Reverte, 1985. AGOSTINI, F.:

.- Juegos de lógica y matemáticas. Pirámide, 1990.

.- BELL, R y CORNELIUS, M.: Juegos con tablero y fiches. Labor, 1990.

.- BOLT, B.: Actividades Matemáticas. Labor, 1988

.- BOLT, B,: Divertimentos matemáticos. Labor, 1988.

.- BOLT, B.: Aún más actividades Matemáticas. Labor, 1989.

.- CARLAVILLA, J.L. y FERNANDEZ; M.: Construcción y Aplicaciones Didácticas de los cuadrados Mágicos I. Proyecto Sur 2000.

.- CARLAVILLA, J.L. Si hay una X ¡¡¡hay matemáticas!!! Proyecto Sur, 2005.

.- DEULOFEO, J.: Una recreación matemática: historias, juegos y problemas. Planeta, 2001.

.- DORAN, JODY L. y HERNÁNDEZ, E.: Las Matemáticas en la vida cotidiana. Addison-Wesley, 1999.

.- FERRERO, L.: El juego y la matemática. la Muralla, 1991.

http://www.freeworldgroup.com/games4/gameindex/3dlogicgame.html

http://curiosidadesyjuegos.blogspot.com/

http://acertijosymascosas.com

http://www.freeworldgroup.com/games6/gameindex/lilly-hop.htm

http://acertijosymascosas.com/juegos/bloxorz/

http://www.gamegecko.com/puzzlequest.php

http://bezumie.com/ram/index.php

http://www.biometricgames.com/re/

http://www.minijuegos.com/juegos/jugar.php?id=444

http://juegosdeescape.es/?page_id=178

http://acertijosymascosas.com/juegos/puzzle-de-ingreso-en-el-ejercito/

http://www.troyis.com/troyis.php

http://www.freeworldgroup.com/games6/gameindex/math-mountain.htm

Complementary Goleman, D. (1996). Inteligencia emocional. KAIROS


Recommendations
Subjects that it is recommended to have taken before

Subjects that are recommended to be taken simultaneously

Subjects that continue the syllabus

Other comments

It is recommended to send the work telematically and, if not possible, not to use plastic, to choose double-sided printing, to use recycled paper and to avoid printing drafts.

The sustainable use of resources and the prevention of negative impacts on the natural environment should be taken into account.

The importance of ethical principles related to sustainability values should be taken into account in personal and professional behavior.



(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.