Bibliografía básica Eric Allen (2008). Body language : advanced 3D character rigging. Indianapolis : Wiley
Jason Osipa (2010). Stop staring : facial modeling and animation done right. Indianapolis : Wiley
David Rodríguez (2013). Animation Methods - Rigging Made Easy: Rig your first 3D Character in Maya. CreateSpace Independent Publishing Platform
Cheryl Briggs (2021). An Essential Introduction to Maya Character Rigging. Routledge
Brian Tindall (2013). The Art of Moving Points. Facial Articulation.
Uldis Zarins (2017). Anatomy for Sculptors : understanding the Human Form. Boston : Exonicus LLC
Hayao Miyazaki (2014). Starting point : 1979-1996. San Francisco, CA.
Hayao Miyazaki (2014). Turning point : 1997-2008. San Francisco, CA.
Richard E. Williams (2009). The Animator's Survival Kit. London : Faber and Faber
Eric Allen (2008). Body language : advanced 3D character rigging. Indianapolis : Wiley

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