First Year | ||||
Code | Name | Period | Type | Credits |
616G02012 | Anatomy Drawing | 1st four-month period |
Basic training | 6 |
616G02001 | Animation and Video Game Production | 1st four-month period |
Basic training | 6 |
616G02002 | Graphic and Audiovisual Language and Narrative | 1st four-month period |
Basic training | 6 |
616G02003 | History of Animation and Video Games | 1st four-month period |
Basic training | 6 |
616G02015 | Modelling 1 | 1st four-month period |
Obligatory | 6 |
616G02018 | Animation 1 | 2nd four-month period |
Obligatory | 6 |
616G02031 | Computer Graphics | 2nd four-month period |
Basic training | 6 |
616G02013 | Environment Drawing and Concept Art | 2nd four-month period |
Basic training | 6 |
616G02017 | Materials and Lighting | 2nd four-month period |
Obligatory | 6 |
616G02030 | Programming Basics | 2nd four-month period |
Basic training | 6 |
Second Year | ||||
Code | Name | Period | Type | Credits |
616G02019 | Animation 2 | 1st four-month period |
Obligatory | 6 |
616G02005 | Directing | 1st four-month period |
Basic training | 6 |
616G02016 | Modelling 2 | 1st four-month period |
Obligatory | 6 |
616G02006 | Production Design for Animation and Video Games | 1st four-month period |
Obligatory | 6 |
616G02004 | Scriptwriting | 1st four-month period |
Basic training | 6 |
616G02021 | Animation Project | 2nd four-month period |
Obligatory | 6 |
616G02020 | Character Animation | 2nd four-month period |
Obligatory | 6 |
616G02007 | Editing | 2nd four-month period |
Basic training | 6 |
616G02032 | Object-Oriented Programming | 2nd four-month period |
Obligatory | 6 |
616G02008 | Sound Design | 2nd four-month period |
Obligatory | 6 |
Third Year | ||||
Code | Name | Period | Type | Credits |
616G02022 | 3D Postproduction and Visual Effects | 1st four-month period |
Obligatory | 6 |
616G02009 | Animation and Videogames Industry | 1st four-month period |
Obligatory | 6 |
616G02037 | Level and Gameplay Design | 1st four-month period |
Obligatory | 6 |
616G02038 | Narrative and Interface Design | 1st four-month period |
Obligatory | 6 |
616G02039 | Video Game Development 1 | 1st four-month period |
Obligatory | 6 |
616G02041 | Character Development | 2nd four-month period |
Obligatory | 6 |
616G02034 | Sound | 2nd four-month period |
Obligatory | 6 |
616G02040 | Video Game Development 2 | 2nd four-month period |
Obligatory | 6 |
616G02033 | Video Game Programming | 2nd four-month period |
Obligatory | 6 |
616G02042 | Video Game Project | 2nd four-month period |
Obligatory | 6 |
Fourth Year | ||||
Code | Name | Period | Type | Credits |
616G02029 | 2D Animation | 1st four-month period |
Optional | 4.5 |
616G02043 | 2D Video Games | 1st four-month period |
Optional | 4.5 |
616G02028 | Acting for Character Animation | 1st four-month period |
Optional | 4.5 |
616G02010 | Audience and Players | 1st four-month period |
Optional | 4.5 |
616G02046 | Business and Entrepreneurship | 1st four-month period |
Obligatory | 6 |
616G02014 | Digital and Electronic Art | 1st four-month period |
Optional | 4.5 |
616G02045 | Pricing and Distribution of Animation and Video Games | 1st four-month period |
Optional | 4.5 |
616G02048 | Professional English | 1st four-month period |
Obligatory | 6 |
616G02027 | Shading | 1st four-month period |
Optional | 4.5 |
616G02024 | Advanced Rendering Techniques | 2nd four-month period |
Optional | 4.5 |
616G02011 | Advertisement for Animation and Video Games | 2nd four-month period |
Optional | 4.5 |
616G02050 | Degree Thesis | 2nd four-month period |
Obligatory | 12 |
616G02049 | Internship | 2nd four-month period |
Obligatory | 9 |
616G02047 | Legal Framework for Animation and Videogames | 2nd four-month period |
Optional | 4.5 |
616G02044 | Serious Games | 2nd four-month period |
Optional | 4.5 |
616G02026 | Visual Effects for Animation | 2nd four-month period |
Optional | 4.5 |