Teaching GuideTerm Faculty of Computer Science |
Grao en Enxeñaría Informática |
Subjects |
Immersive, Interactive and Entertainment Systems |
Sources of information |
|
|
Identifying Data | 2018/19 | |||||||||||||
Subject | Immersive, Interactive and Entertainment Systems | Code | 614G01062 | |||||||||||
Study programme |
|
|||||||||||||
Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Fourth | Obligatory | 6 | ||||||||||
|
Basic |
Ian Millington (). Artificial Intelligence for Games. Elsevier Will Goldstone (2011). Unity Game Development Essentials. Packt Publishing Ninad Sathaye (2010). Python Multimedia: Beginners Guide. Packt Publishing Juan José Domínguez (2011). Tecnología Digital y Realidad Virtual. Stephen Cawood, Mark Fiala (2008). Augmented reality: a practical guide. Mat Buckland (2005). Programming Game AI by Example. Wordware Publishing Inc. |
|
|
Complementary | |
|
|