Teaching GuideTerm Faculty of Computer Science |
Grao en Enxeñaría Informática |
Subjects |
Immersive, Interactive and Entertainment Systems |
Assessment |
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Identifying Data | 2019/20 | |||||||||||||
Subject | Immersive, Interactive and Entertainment Systems | Code | 614G01062 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Fourth | Optional | 6 | ||||||||||
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Methodologies | Competencies / Results | Description | Qualification |
Laboratory practice | A43 A44 B1 B9 | Realización dun traballo composto de duas prácticas correspondentes a os dous videoxogos a desenrolar. Para o 2D faise uso da plataforma PyGame como motor de apoio no desenrolo. Para o 3D utilizase unha das plataformas máis comunes actualmente como é Unity3D. Ademáis dos videoxogos, evaluase a calidade da documentación e a metodoloxía aplicadas no desenrolo. |
50 |
Objective test | A43 A44 B1 C6 | Examen teórico escrito sobre os contidos da asignatura. Tratase dunha probe mixta con preguntas tipo test e algunhas preguntas curtas de desenrolo para que os alumnos demostren a asimilación dos conceptos. | 50 |
Assessment comments | |||
In order to pass the subject, the student must obtain a minimum score of 5 out of 10 not resulting from the combination of objective test scores and laboratory practices. In order to be able to pass the course, you must establish a minimum score of 3.5 out of 10 in the objective test. In another case, it is considered that the student will not be able to pass the subject regardless of the grade he or she has in laboratory practices. Specific evaluation and attendance criteria for students with part-time enrolment:
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