Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Production Design for Animation and Video Games |
Contents |
Identifying Data | 2020/21 | |||||||||||||
Subject | Production Design for Animation and Video Games | Code | 616G02006 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Second | Obligatory | 6 | ||||||||||
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Topic | Sub-topic |
1st Block. The Production Designer: Role and Responsabilities |
Lesson 1. Skills and knowledge of the Production Designer. Origins of design and first designers. Lesson 2. Artistic foundations Lesson 3. Basic lighting and color skills. Lesson 4. Interfaces and specific software. Lesson 5. VFX in Art Direction. |
2nd Block. General Working Process |
Lesson 6. Set documentation. Artistic and architectural features. Lesson 7. Characters documentation: psychology, appearance, behavior. Lesson 8. Storyboards and storymovies. Lesson 9. Previous designs, sketches, models and plan drawings. Lesson 10. Environments and characters creation. |
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