Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Production Design for Animation and Video Games |
Methodologies |
Identifying Data | 2021/22 | |||||||||||||
Subject | Production Design for Animation and Video Games | Code | 616G02006 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Second | Obligatory | 6 | ||||||||||
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Methodologies | Description |
Guest lecture / keynote speech | Theoretical explanations on line (Teams) with Power Point and audiovisual examples. |
Workshop | Face-to-face teaching. There will be required a variety of tasks explained at the beginning of the course. Complete explanation at Campus Virtual (Moodle). - Short projects, hands-on learning. Theoretical implementation. |
Supervised projects | Face-to-face teaching. Complete explanation at Campus Virtual (Moodle). - Long project: Artistic Direction of a Screenplay. All tasks are demanded and developed in groups. |
Multiple-choice questions | Final exam on site of theoretical part. |
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