Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Level and Gameplay Design |
Planning |
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Identifying Data | 2021/22 | |||||||||||||
Subject | Level and Gameplay Design | Code | 616G02037 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 1st four-month period |
Third | Obligatory | 6 | ||||||||||
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Methodologies / tests | Competencies / Results | Teaching hours (in-person & virtual) | Student’s personal work hours | Total hours |
Guest lecture / keynote speech | A10 A19 A20 B7 B9 B10 B11 C8 | 21 | 0 | 21 |
Multiple-choice questions | A10 A19 A20 B1 B2 B3 B7 B10 B11 B13 C1 C8 | 2 | 0 | 2 |
Supervised projects | A10 A19 A20 B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 C1 C3 C4 C7 C8 C9 | 19 | 92 | 111 |
Speaking test | A10 A19 A20 B1 B2 B3 B4 B6 B11 B13 B14 C1 C6 C9 | 0 | 4 | 4 |
Speaking test | A10 A19 A20 B1 B2 B3 B4 B6 B11 B13 B14 C1 C6 C9 | 1 | 8 | 9 |
Personalized attention | 3 | 0 | 3 | |
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
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