Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Production Design for Animation and Video Games |
Learning aims |
Identifying Data | 2022/23 | |||||||||||||
Subject | Production Design for Animation and Video Games | Code | 616G02006 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Second | Obligatory | 6 | ||||||||||
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Learning outcomes | Study programme competences / results | ||
The aim for the student is to understand the role of the Production Designer or Art Deparment head within the audiovisual project. Basic concepts and techniques will be analyzed as well as the main tools and vocabulary, learning to visualize all the entire process. | A3 A4 A5 A6 A7 A8 A10 A15 A19 A20 A21 A36 A42 |
B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 |
C1 C3 C4 C6 C7 C8 C9 |
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