Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Advertisement for Animation and Video Games |
Planning |
Identifying Data | 2022/23 | |||||||||||||
Subject | Advertisement for Animation and Video Games | Code | 616G02011 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Fourth | Optional | 4.5 | ||||||||||
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Methodologies / tests | Competencies / Results | Teaching hours (in-person & virtual) | Student’s personal work hours | Total hours |
Guest lecture / keynote speech | A1 A2 A3 A5 A6 A7 A9 A10 A11 A12 B1 B2 B3 B4 B5 B6 B7 B8 B9 C1 C2 C3 C4 C6 C7 C8 C9 | 14 | 35 | 49 |
Panel discussion | A6 A11 B2 B3 B6 C1 C2 C3 C4 C9 | 1.5 | 0 | 1.5 |
Mixed objective/subjective test | A3 A6 A10 A11 A12 B1 B2 B6 B9 C2 C3 | 2 | 0 | 2 |
Workshop | A1 A2 A3 A7 A10 A11 A2 A4 A5 A6 A20 B1 B2 B3 B4 B5 B6 B7 B8 B9 B1 B2 B3 B4 B5 B6 B7 B10 B11 B12 B13 B14 C1 C2 C3 C4 C1 C3 C4 C5 C6 C7 C8 C9 | 14 | 35 | 49 |
Personalized attention | 11 | 0 | 11 | |
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
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