Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Video Game Development 2 |
Planning |
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Identifying Data | 2022/23 | |||||||||||||
Subject | Video Game Development 2 | Code | 616G02040 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Third | Obligatory | 6 | ||||||||||
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Methodologies / tests | Competencies / Results | Teaching hours (in-person & virtual) | Student’s personal work hours | Total hours |
Guest lecture / keynote speech | A10 A23 B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 C7 C8 | 26 | 0 | 26 |
Problem solving | A10 A23 A27 B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B13 B14 C1 C3 C7 C8 C9 | 10 | 35 | 45 |
Supervised projects | A10 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 C1 C3 C4 C6 C7 C8 C9 | 14 | 60 | 74 |
Oral presentation | B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 C9 | 1 | 3 | 4 |
Personalized attention | 1 | 0 | 1 | |
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
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