Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Professional English |
Sources of information |
|
|
Identifying Data | 2022/23 | |||||||||||||
Subject | Professional English | Code | 616G02048 | |||||||||||
Study programme |
|
|||||||||||||
Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 1st four-month period |
Fourth | Obligatory | 6 | ||||||||||
|
Basic |
Fullerton, Tracy (2019). Game Design Workshop. Taylor & Francis Lemarchand, Richard (2021). A Playful Production Process. The MIT Press Osterwalder, Alexander (2010). Business Model Generation. John Wiley and Sons Rogers, Scott (2014). Level Up! The Guide to Great Video Game Design. Wiley |
The bibliography will be updated |
|
Complementary |
Cooper, Lynne (2008). Business NLP for Dummies. Chichester,Wiley (). . |
|
|